Here are some ideas to help your learners get used to Scratch 3: 

1) Download our free poster showing where all the major features are in Scratch 3 

2) Use the Scratch team’s 'Getting started' tutorial as a hands-on introduction to Scratch 3

3) Use the built-in Scratch tutorials to give your learners some simple activities for getting used to Scratch 3’s new features

Once your club has had a go at some of these activities, they will feel confident to go back to the Code Club projects and carry on with their coding adventures.